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  1. #9741
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    JabanoGavno
    thats why ull never be good
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  2. #9742
    Believe me voice chat is the least of my issues

  3. #9743
    Mega Kill
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    Quote Originally Posted by Jabano View Post
    how come all u get is retards that yell at each other coz they can't adapt and i have to play the mediator and it takes so much goddamn energy to call and drop 30 and micromanage everyone and then still lose 16-10

    GODDAMN
    at least you have the option to do that, unlike dota 2 where half of the players don't speak your language.
    speaking of which, LO FUCKING L at americans making excuses for perus playing east saying they get better pings ROFL where are all the perus on csgo playing east for better experience? didn't fucking think so.

  4. #9744
    Holy Shit
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    Quote Originally Posted by Hype View Post
    In other words, if the player is requesting an updaterate of 20 packets per second, then the minimum time interval between physical packets is 50 milliseconds. However, if the player has a rate setting of 10000, and we just sent the player a 1000 byte packet, then the minimum time will be 1000/10000 or 100 milliseconds instead. If 1.0/cl_updaterate has elapsed and the server checks the "rate" part of the above equation and finds that it cannot yet send a packet, then the "choke" counter is incremented for the player. All this means is that the combination of rate, cl_updaterate, and physical packet size has forced the server to defer sending the player another packet. Thus, artificially setting cl_updaterate to a high number will usually increase "choke", especially in a busy scene, since the server is always trying to obey the user's specified rate setting. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high.
    so if i turn down my cl_updaterate i'll get lower choke?

  5. #9745
    Holy Shit
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    idk, it didn't work for me, there's a few dm servers i get 0% choke on no matter what, and then the rest of them i get 5-15% about all the time unless theres not too many people. Feels6thWorldMan

  6. #9746
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    JabanoGavno
    im european
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  7. #9747
    Mega Kill
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    get the fuck out of my server.


    but i played with europia people back in wc3 days (mostly german and and a few swedish dudes) and from what i've seen most of them can read/write good english (most are shy about speaking it out loud), and if they are not it's because they picked up french instead of london. which is a shocker to me because nobody fucking learns anything in american second language programs xd

    europia people cannot be compared to the vermines of peru tbh.

  8. #9748
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    i play with both and i think in general EU is worse because atleast everyone knows some english on Na sevrer
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  9. #9749
    Holy Shit Osiris's Avatar
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    Quote Originally Posted by Hype View Post
    In other words, if the player is requesting an updaterate of 20 packets per second, then the minimum time interval between physical packets is 50 milliseconds. However, if the player has a rate setting of 10000, and we just sent the player a 1000 byte packet, then the minimum time will be 1000/10000 or 100 milliseconds instead. If 1.0/cl_updaterate has elapsed and the server checks the "rate" part of the above equation and finds that it cannot yet send a packet, then the "choke" counter is incremented for the player. All this means is that the combination of rate, cl_updaterate, and physical packet size has forced the server to defer sending the player another packet. Thus, artificially setting cl_updaterate to a high number will usually increase "choke", especially in a busy scene, since the server is always trying to obey the user's specified rate setting. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high.
    Quote Originally Posted by gook_slayer_420 View Post
    you're not a top poster
    ]

  10. #9750
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    whats with these 18+ players always being assholes when they play with kids smh
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  11. #9751
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    like how sad of a life must you have if you tell 11 year old kids to not play cs ever again
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  12. #9752
    Holy Shit Osiris's Avatar
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    teen angst
    Quote Originally Posted by gook_slayer_420 View Post
    you're not a top poster
    ]

  13. #9753
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    u know when u suck ass so u stop taking aimduels and just hold shit and then u get jumping awped and u wanna die
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  14. #9754
    Holy Shit Osiris's Avatar
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    sounds bout right
    Quote Originally Posted by gook_slayer_420 View Post
    you're not a top poster
    ]

  15. #9755
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    i just played in eu server (prob thanks to server being down and search time being extended) best csgo mm experience i had except i was having some chokes/losses and my tream was calling cat as short, none of that OFMG LOL RUNNING AK omfg such BULLSHIT WTF OMFG HES SUCH BULLSHIT FOMG (20 SECONDS LATER) K I LIT Him 20 LOL
    Last edited by issc; January 2nd, 2017 at 07:34 PM.

  16. #9756
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    AKHUI CT CT

    xd

  17. #9757
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    The mp9 us the funnest gun in the game
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  18. #9758
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    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

  19. #9759
    I love Love LOVE NADOTA!! Haxity's Avatar
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    yikes lmao....

    nice m4 tho i got the same one

  20. #9760
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    eveyrones so fucking ass at this game elp
    Quote Originally Posted by KZZ View Post
    he's got to be killed, it's really that simple.

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