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Thread: sc2 woes

  1. #1

    sc2 woes

    secs killed nadota
    discuss

  2. #2

    Re: sc2 woes

    thread cleverly disguised

  3. #3
    Beyond Grantlike Brood_Star's Avatar
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    Re: sc2 woes

    ur really good



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  4. #4

    Re: sc2 woes

    No comment ...

  5. #5
    M-M-M-Monster Kill
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    Re: sc2 woes

    LMAO

  6. #6
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    Re: sc2 woes

    lol...clever

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  8. #8
    Holy Shit mikey's Avatar
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    Re: sc2 woes

    hahahah

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  9. #9
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    Re: sc2 woes

    LOL DR MAUL nice one

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  10. #10

    Re: sc2 woes

    I have these woes, there is a diversal split in the metacognative portion of the games timing and pacing aspects which causes the player to make choices between casual and professional divised game strategies to infiltrate and defend your castles.

    The problem occurs where proffessionals deem their hobby to be a more profound division of skill desired by competative players and game watchers which has to deal with high APM actions but there is a completely undiscovered portion of the game play that has to do with a slower and more methodical pacing that takes advantage of the players whole plan actions which is setuation upon the pinnacle of casual observational and low APM interperatation style players actions which takes advantage of using your space and time wisely, not considering a lot of contrast available other wise with a compromised style of meta game design.

    There has been a very low amount of real ressearch that has been not done to discover how the game plays under unusual circumstance which leads to my game play philosophy about usuing your space and filling up the space with mixed research buildings and slowly advancing your armies which are overpowered at their core, but also overpriced and a bad invesetment in the end slowly towards the enemies base and destroying them by using sheer power.

    That is generally neglected and ignored by the largest population of players whome balance their odd tactics on a win / lose ration where the proffessional players are trying to take advantage of the noobs with low win rations wo call themselves better when really they are just a marginal population of players who keep track of the games updates and take advangate of the vaery stratnge and meta game direction whome players whome call themselves causal merely dont use the time to full discover.

  11. #11
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    Re: sc2 woes

    Quote Originally Posted by vodoun
    I have these woes, there is a diversal split in the metacognative portion of the games timing and pacing aspects which causes the player to make choices between casual and professional divised game strategies to infiltrate and defend your castles.

    The problem occurs where proffessionals deem their hobby to be a more profound division of skill desired by competative players and game watchers which has to deal with high APM actions but there is a completely undiscovered portion of the game play that has to do with a slower and more methodical pacing that takes advantage of the players whole plan actions which is setuation upon the pinnacle of casual observational and low APM interperatation style players actions which takes advantage of using your space and time wisely, not considering a lot of contrast available other wise with a compromised style of meta game design.

    There has been a very low amount of real ressearch that has been not done to discover how the game plays under unusual circumstance which leads to my game play philosophy about usuing your space and filling up the space with mixed research buildings and slowly advancing your armies which are overpowered at their core, but also overpriced and a bad invesetment in the end slowly towards the enemies base and destroying them by using sheer power.

    That is generally neglected and ignored by the largest population of players whome balance their odd tactics on a win / lose ration where the proffessional players are trying to take advantage of the noobs with low win rations wo call themselves better when really they are just a marginal population of players who keep track of the games updates and take advangate of the vaery stratnge and meta game direction whome players whome call themselves causal merely dont use the time to full discover.
    tldr

  12. #12
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    Re: sc2 woes

    i think ur a ninja
    FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8) FRUITPEELER 8)

  13. #13
    BidnessMAN Ganked's Avatar
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    Re: sc2 woes

    Quote Originally Posted by drmaul
    http://wanfest.newegg.com/?page=stem_schedule&stageid=3506
    http://hon.esportmedia.com/2010/07/29/h ... y-poll-729
    1:09 AM - DiSMeK: damn bro its the ganked sniper
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  14. #14
    Mega Kill sohighandmighty's Avatar
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    Re: sc2 woes

    Quote Originally Posted by vodoun
    I have these woes, there is a diversal split in the metacognative portion of the games timing and pacing aspects which causes the player to make choices between casual and professional divised game strategies to infiltrate and defend your castles.

    The problem occurs where proffessionals deem their hobby to be a more profound division of skill desired by competative players and game watchers which has to deal with high APM actions but there is a completely undiscovered portion of the game play that has to do with a slower and more methodical pacing that takes advantage of the players whole plan actions which is setuation upon the pinnacle of casual observational and low APM interperatation style players actions which takes advantage of using your space and time wisely, not considering a lot of contrast available other wise with a compromised style of meta game design.

    There has been a very low amount of real ressearch that has been not done to discover how the game plays under unusual circumstance which leads to my game play philosophy about usuing your space and filling up the space with mixed research buildings and slowly advancing your armies which are overpowered at their core, but also overpriced and a bad invesetment in the end slowly towards the enemies base and destroying them by using sheer power.

    That is generally neglected and ignored by the largest population of players whome balance their odd tactics on a win / lose ration where the proffessional players are trying to take advantage of the noobs with low win rations wo call themselves better when really they are just a marginal population of players who keep track of the games updates and take advangate of the vaery stratnge and meta game direction whome players whome call themselves causal merely dont use the time to full discover.
    cocaine is a helluva drug

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