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  1. #1
    Super Moderator capgrass's Avatar
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    DotA 2 Autoexec Config Guide

    DotA 2 Autoexec Config Guide

    How to Create Your autoexec.cfg

    Open a text document with notepad (or whatever text editor) and save the file
    File name: "autoexec.cfg"
    File type: "All Files"
    File location: "\Steam\steamapps\common\dota 2 beta\game\dota\cfg"
    Add "+exec autoexec" into your launch options if it doesn't automatically take effect - this makes your DotA 2 client to execute the autoexec.cfg file on launch.
    How to access DotA 2's launch options:



    For your autoexec changes to take effect you must either restart DotA 2 OR type "exec autoexec.cfg" (no quotes) into your console.



    Notes

    Below is a collection of common commands that people use to make their Dota 2 better. You may not want to use all of these.

    Anything following a // on a particular line is a comment and not part of commands. Feel free to delete or keep it if you copy/paste, it won't affect anything.



    Commands (copy and paste into your autoexec.cfg)

    // General DotA Stuff:
    con_enable "1" // Show Console when game starts (default 0) // same thing as "Launch Options" -console
    fps_max "0" // Disables fps cap (Default 120) - also note that your fps max is impacted by vsync being turned on
    m_customaccel “0” // turns off mouse acceleration, most people want this off (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale - Default 0 in dota, in contrast to source FPS games)
    engine_no_focus_sleep “0” // most programs have lower CPU priority when they lose focus, this turns that off (Default 1)
    r_lod "0" // Controls weather objects and textures become less detailed the further away they are from you. (default 1)
    cl_forcepreload "1" // force client side pre-loading (default 0)
    sv_forcepreload "1" // force server side pre-loading (default 0)
    dota_sf_game_end_delay "0" // delay until showing stat panel after game ends (default 10)
    dota_force_right_click_attack "1" // right-click deny enabled (default 0)
    dota_ability_self_cast_timeout "0.6" // maximum time between clicks to execute self-cast before a timeout (default 0.5)
    dota_chat_mute_all "1" // mute all chat (default 0)

    // In-Game Display:
    dota_camera_disable_zoom "1" // disable mousewheel zoom (default 0)
    dota_enable_range_finder 1 // show’s spell range indicated (default 1)
    dota_health_marker_major_alpha "255" // opacity of the big health marker (default 255)
    dota_health_marker_minor_alpha "255" // opacity of the small health marker (default 128)
    dota_health_per_vertical_marker "250" // health between each small health marker (default 250)
    dota_hud_healthbar_hoveroutline_alpha "200" // Mouse hover outline brightness on healthbars (default 200)
    dota_health_hurt_decay_time_max "0" // (default 0.8) This and the next 6 lines make fade time on DMG done/received reduced to instant
    dota_health_hurt_decay_time_min “0” // (default 0.3)
    dota_health_hurt_delay “0” // (default 0.1)
    dota_pain_decay “0” // (default 0.8)
    dota_pain_factor “0” // (default 3)
    dota_pain_multiplier “0” // (defualt 0.8)
    dota_pain_fade_rate “0” // (default 3)
    dota_unit_fly_bonus_height "10" // Flying height of air units (default 150)

    // Minimap:
    dota_minimap_hero_size "900" // size of hero icons on minimap (default 600)
    dota_minimap_rune_size "500" // size of rune icons on minimap for observer (default 500)
    dota_minimap_creep_scale "1" // size of creeps on minimap (default 1)
    dota_minimap_hero_scalar "1" // hero icons proximity to each other scale down to prevent overlapping - particularly useful if you use large minimap icons (default 0)
    dota_minimap_hero_scalar_distance "14" // proximity in pixels to begin scaling (default 12)
    dota_minimap_hero_scalar_minimum "600" // minimum scaled size (default 500)
    dota_minimap_show_hero_icon "1" // holding ALT will show hero icons (default 1)
    dota_minimap_always_draw_hero_icons "0" // always shows hero icons (default 0)
    dota_minimap_hide_background "0" // hides minimap background (default 0)
    dota_minimap_simple_colors "0" // simplifies minimap icon colors (default 0)
    dota_minimap_misclick_time "0.3" // threshold delay to accept minimap clicks (default 0.2)
    dota_minimap_disable_rightclick "0" // disables right-clicks on minimap (default 0)
    dota_minimap_tower_defend_distance "500" // distance from tower for ping to use defend signal (default 500)
    dota_minimap_ping_duration "7" // ping duration on minimap (default 3)

    // Colors:
    dota_unit_use_player_color "1"; // use player colors (default 1, 0 = team colors)
    // All of these affect both the minimap colors and the color of the glow on the unit upon hover
    dota_friendly_color_r "0.6" // red percentage of the friendly unit color
    dota_friendly_color_g "0.9" // green percentage of the friendly unit color
    dota_friendly_color_b "1" // blue percentage of the friendly unit color
    dota_enemy_color_r "1" // red percentage of the enemy unit color
    dota_enemy_color_g "0" // green percentage of the enemy unit color
    dota_enemy_color_b "1" // blue percentage of the enemy unit color
    dota_neutral_color_r "1" // red percentage of the neutral unit color
    dota_neutral_color_g "0" // green percentage of the neutral unit color
    dota_neutral_color_b "1" // blue percentage of the neutral unit color

    // Netgraph:
    // Note: much of this is obsolete with the new "Show Network Information" option available in settings, but this allows for more customization and flexibility
    bind "F10" "showgraph" // toggle net-graph with F10 key
    // Net_Graph Toggle Script
    alias "showgraph" "showgraph_off"
    alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
    alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
    // Netgraph setup - this might be fucked up if you run a wonky resolution, you can change the values if that's the case.
    net_graph "1" // enable net-graph
    net_graphheight "64" // net_graph insert from
    net_graphinsettop "0" // net_graph insert from top
    net_graphinsetbottom "437" // net_graph insert from bottom
    net_graphinsetright "-130" // net_graph insert from right
    net_graphinsetleft "0" // net_graph insert from left
    net_graphproportionalfont "0" // adapting net-graph font proportional if set
    net_graphpos "1" // position of net-graph
    net_graphtext "1" // draw text fields

    // Netcode:
    cl_interp "0.033" // Interpolate object positions starting this many seconds in past (default 0.055, min 0.033)
    cl_interp_ratio "1" // Multiplies final result of cl_interp (default 2)
    cl_smoothtime "0.01" // When errors occur smooth display over X time, 0 Disables (default 0.1)
    rate "80000" // Total amount of bandwidth Dota 2 may use (default 80000)
    cl_updaterate "30" // Amount of updates received from server per second (default 30, max 30)
    cl_cmdrate "30" // Amount of updates sent to server per second (default 30, max 30)
    // Although the lerp value will probably blink red/yellowish in your netgraph, apparently tests have shown that this is likely the most responsive setup possible. All of the above is dependent on the quality of your internet connection - there are likely better setups for people with poor connections.

    // Rune Camera Binds:
    // These options can be used in combination or on their own, they won’t interfere
    // Option 1 - bind one key each to top and bottom run positions

    bind “LEFTARROW" "dota_camera_set_lookatpos -2273.898682 1832.745483” // Binds LEFTARROW to top rune camera position
    bind “RIGHTARROW" "dota_camera_set_lookatpos 3035.773438 -2472.680176” // Binds RIGHTARROW to bottom run camera position
    // Option 2 - bind one key to cycle through top, bottom, and hero focus
    bind “F2" "runecheck" //Runecheck toggle bindings
    alias "runecheck" "runechecktop"
    alias "runechecktop" "dota_camera_set_lookatpos -2273.898682 1832.745483; alias runecheck runecheckbot"
    alias "runecheckbot" "dota_camera_set_lookatpos 3035.773438 -2472.680176; alias runecheck runecheckhero"
    alias "runecheckhero" "+dota_camera_follow; +dota_camera_follow; -dota_camera_follow; alias runecheck runechecktop"

    // Other:
    bindtoggle "F12" "dota_player_auto_repeat_right_mouse" // Binds F12 to turn on/off auto-rightclick - great for securing runes or other applications
    bind "F7" "disconnect" // Binds F7 to disconnect instantly
    bindtoggle "F5" "dota_camera_lock" // Binds F5 to lock/unlock your camera on your hero - primarily for creepblocking
    cl_dota_alt_unit_movetodirection 1 // Makes your units move in a straight line until they hit an obstacle. Useful for razes/pounce/etc. Should probably be used with a bind of some sort.



    Pro Players Config Files

    Arteezy

    Funn1k

    EternaLEnVy
    Last edited by capgrass; March 9th, 2016 at 01:15 PM.

  2. #2
    Holy Shit
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    can i replace character icons on my minimap with anime images.
    Quote Originally Posted by bdiz View Post
    Roragok owns end of story also grant is soft

  3. #3
    Holy Shit
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    just imagine yuno coming to gank you. oh lordy i'd run. im sure shes a bloodseeker.
    Quote Originally Posted by bdiz View Post
    Roragok owns end of story also grant is soft

  4. #4
    Super Moderator capgrass's Avatar
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    that's certainly not a config thing nor something i would condone

  5. #5
    Holy Shit
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    NaDotA's biggest sellout config tho
    Spoiler
    Quote Originally Posted by bdiz View Post
    Roragok owns end of story also grant is soft

  6. #6
    Holy Shit
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    King of the Redditors.
    EESAMA
    Quote Originally Posted by bdiz View Post
    Roragok owns end of story also grant is soft

  7. #7
    Double Kill Bong's Avatar
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    One of you had a DC bind to F7. That's the shit.

  8. #8
    Super Moderator capgrass's Avatar
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    Quote Originally Posted by Bong View Post
    One of you had a DC bind to F7. That's the shit.
    bind "F7" "disconnect"

  9. #9
    Wicked Sick UNREAL ZOMBIE's Avatar
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    bindtoggle "KEY" "dota_camera_lock"

    makes creep blocking a breeze

    cl_dota_alt_unit_movetodirection 1

    easy leap/pounce/shadowraze

  10. #10
    M-M-M-Monster Kill
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    any command to make it so that i dont see minimap drawings?

  11. #11
    First Blood
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    1st

  12. #12
    First Blood
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    o FUCK

  13. #13
    Super Moderator capgrass's Avatar
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    Quote Originally Posted by WwD View Post
    any command to make it so that i dont see minimap drawings?
    Nothing that I know of sorry.

  14. #14
    M-M-M-Monster Kill
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    what (in a competitive context) would be the ideal runecheck script?

    i got 4 of em, i posted it in some thread ages ago

    1.
    hold button to camera top rune, release to return back to your hero
    hold button2 to camera bottom rune, release to return back to your hero

    2.
    same as (1) but uses only 1 button so it switches runes every time you press

    3.
    press button to pan to top rune, press button again to return to your hero
    press button2 to pan to bottom rune, press button again to return to your hero

    4.
    press button to pan to top rune, press again to pan to bottom rune, press again to return to your hero

  15. #15
    Killing Spree
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    dota_minimap_creep_scale "2.5"

    I copied this from FNG. Makes the creeps look a lot bigger on the minimap (he has it at 3 I think).

  16. #16
    Banned
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    capgrass, thank you

  17. #17
    Wicked Sick BLACK[AMRINES]'s Avatar
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    Quote Originally Posted by UNREAL ZOMBIE View Post
    bindtoggle "KEY" "dota_camera_lock"

    makes creep blocking a breeze

    cl_dota_alt_unit_movetodirection 1

    easy leap/pounce/shadowraze
    whats this CL_DOTA_ALT_UNIT shit you speak of, how does it work?

  18. #18
    Super Moderator capgrass's Avatar
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    Quote Originally Posted by BLACK[AMRINES] View Post
    whats this CL_DOTA_ALT_UNIT shit you speak of, how does it work?
    Makes you move in a straight line until you hit an obstacle (like if oyu click across a cliff it will walk you directly towards where you click instead of around). Most useful when paired with a toggle bind for tricky razes/pounces and such.

  19. #19
    Super Moderator capgrass's Avatar
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    Quote Originally Posted by 0Ld View Post
    dota_minimap_creep_scale "2.5"

    I copied this from FNG. Makes the creeps look a lot bigger on the minimap (he has it at 3 I think).
    nice, ty.



    oh, seems that's already on the list, just not as 2.5
    Last edited by capgrass; March 9th, 2016 at 01:16 PM.

  20. #20
    Unstoppable Scarth's Avatar
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    Quote Originally Posted by 0Ld View Post
    dota_minimap_creep_scale "2.5"

    I copied this from FNG. Makes the creeps look a lot bigger on the minimap (he has it at 3 I think).
    whats the point of this?
    not trying to rubbish it, i just dont really understand thr application outside of being able to assess the size of a creepwave, or maybe making scouting player controller creep more obvious

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