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Thread: Mafia #3
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November 5th, 2011, 02:08 PM #1
Mafia #3
The winning team will earn 39 points, split evenly (points round up) between all team members (even those who die).
If you have never played Mafia before, this link will help you learn the basics.
The object is simple. If you are part of the town, you want to vote for who you think is a Mafia member during the day. If you are a Mafia member, you want to make sure you or your Mafia brothers don't die.
Mafia have a chat room in which to communicate (and to do their voting at night). Each night the Mafia agree on who to kill, and which one of them will do the killing.
Rules:
1. Roles will be decided after sign-ups. Each role is random. I will assign roles by giving each person a number and using random.org to generate a number for every role. If you get a role you don't like, too bad.
2. If you want to play, you must be active. This means a commitment of reading/replying to this thread at least once/day, but it will probably require more time than that.
3. You may not collaborate with other players outside of this thread through PM, IRC, AIM, other forums threads, etc. This is on the honor system. The game is ruined if you cheat. Anyone who is found collaborating with other players will not only be banned from future Mafia games, but will also receive a permanent ban from the forums. Cheating is a waste of everyone's time.
4. Day voting ends as soon as the required number of votes is met. Votes changed after this point will not be considered. Any Day round ends either when the required number of votes have been reached or when 48 hours have passed, whichever comes first. Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.
5. All night actions are done simultaneously. This means that if a player is killed at night, his action will not be performed. The order of precedence (deals with conflicts such as Roleblocker blocking Killer who's killing Roleblocker) for this game is: Roleblocker > Jailkeeper > Tracker > Watcher > Amnesiac > Cop > Doctor > Kill
6. There is no talking at night, period. Dead people cannot talk, period. If you break these rules, you will be banned from the next mafia game.
7. No screenshots allowed for any purpose.
8. Mafia Members (and Masons, if applicable in this scenario) have chat rooms for a reason. They are meant to stay private. Do not post anything from your chat room, or pretend to post anything from your chat room.
9. When voting to lynch a player, please type their name in bold so it's easier to differentiate official votes from normal discussion.
10. Once the game starts, I will not answer questions that are asked in the game thread. If you ever have a question during the game, you can PM me to make sure you are not breaking any rules/understand how the game works. If I feel that my answer will be helpful to everyone playing (purely to understand the mechanics of the game, not to affect the outcome), I will then post it for everyone to see, so nobody will know who originally asked the question.
Roles:
1 Cop - Investigates one person each night to find out if they are guilty or innocent.
1 Insane Cop - Investigates one person each night to find out if they are guilty or innocent. Investigations will reveal opposite.
1 Gunsmith - Investigates one person each night to find out if they have a gun. Roles that hold guns are Mafia Members, Serial Killers, Cops, and Vigilantes.
1 Sensor - Is told after each day how many Mafia members were on the lynching bandwagon.
1 Dreamer - Has a dream every night, that tells the tale of 3 players. One of them is guilty. The Serial Killer does not appear in dreams.
1 Doctor - Chooses one person at night to save. If this person would be killed they survive. Cannot save himself.
1 Jailkeeper - Jails one target per night. That target is role-blocked, immune to all night actions, and cannot use a night ability. If the Jailor is killed his prisoner dies with him.
1 Overeager Vigilante - Chooses one person to kill every night.
1 Vengeful Townsperson - If this person gets lynched they may choose one person to kill immediately.
1 Town Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
1 Watcher - Watches one person every night. Will know who visited that person. Does not know the nature of the visits. Watchers are allowed to watch themselves.
1 Tracker - Follows one person each night and sees who they visit. They will not know the nature of the visits.
1 Governor - Can override one day lynch (can choose either another person to lynch, or No Lynch). PM me your selection if you wish to use it. Can only be used once.
3 Mafia Goons - Has no powers but may vote at night for who the mafia kills and who does the killing.
1 Mafia Cop - Investigates one player each night and finds out their role.
1 Mafia Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
1 Serial Killer - Kills one person per night. Their only goal is to be the last person alive. Comes up as innocent upon investigation to Sane Cop, guilty to Insane Cop.
1 Amnesiac - Can choose one player from the graveyard and take that person's role/alignment. Can only be used once.
Players:
1. TehPinkEmoBunni
2. chxcks
3. zobisurf
4. LEGENDARY-TOM
5. imp
6. ColonelHandsome
7. moon
8. Zigrakil
9. Burntout
10. Haxity
11. Sleisel
12. ima_sheep(sux)
13. ChEDo
14. drmaul
15. m0rphl1ng
16. Zieth
17. Faust
18. zzqq
19. Wololo__
20. Ganked
Results:
Night 0 (Cops only): --
Day 1: Moon the Cop has been lynched.
Night 1: m0rphling the Doctor was killed. Ganked the Town Roleblocker was killed. Wololo__ the Mafia Goon was killed.
Day 2: imp the Vengeful Townperson has been lynched. imp has taken revenge. drmaul the Jailkeeper has been killed.
Night 2: Burntout the Sensor has been killed. LEGENDARY-TOM the Dreamer has been killed. ChEDo the Mafia Roleblocker has been killed.
Day 3: Faust the Gunsmith has been lynched.
Night 3: Zigrakil the Cop was killed. zobisurf the Mafia Cop has been killed. There is a new Townsperson.
Day 4: chxcks the Mafia Goon has been lynched.
Night 4: Zieth the Mafia Goon was killed. Sleisel the Governor was killed. ColonelHandsome the Tracker was killed.
Day 5: TehPinkEmoBunni the Serial Killer has been lynched.
Game over. Townspeople win.
Living Players:
Haxity
ima_sheep(sux)
zzqq
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November 5th, 2011, 02:12 PM #2
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November 5th, 2011, 02:24 PM #3
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November 5th, 2011, 02:26 PM #4
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November 5th, 2011, 02:30 PM #5
Re: Mafia #3
Everyone please note that I will be enforcing this rule: Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.
If you miss a night action, I'll send you a warning. If you miss a second one, you will be banned from the next game.
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November 5th, 2011, 05:41 PM #6
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November 5th, 2011, 05:46 PM #7M-M-M-Monster Kill
- Join Date
- Dec 2009
- Posts
- 1,888
- Wongs
- 0
Re: Mafia #3
Think there are too many power roles.
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November 5th, 2011, 06:21 PM #8
Re: Mafia #3
Dont put me and lust on the same team, it will be too easy.
1:09 AM - DiSMeK: damn bro its the ganked sniper
1:09 AM - DiSMeK: that shits more legendary than yaphets sf
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November 5th, 2011, 06:22 PM #9
Re: Mafia #3
move ganked to our group pklz
[6/9/2013 6:28:11 PM] Artour: what are u referring to
[6/9/2013 6:28:23 PM] Grant: Knowing bone7 was playing
[6/9/2013 6:28:30 PM] Artour: lust was playing
[7:55:23 PM] Korok: you were speaking more french than stephano @ bdiz
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November 5th, 2011, 07:46 PM #10
Re: Mafia #3
Everyone having a power role... that's a bit different but should be fun
NADota playpen members: Milkshake, NengLM, ironstove, Kanadian, MrSoada, xCom, qweasdzxcdot, insomHonestly, nadota has been overrun, or grown, or whatever you want to call it so it's no longer a little club, but a big fucking commercial/public site. Go 100% with it. Make money off ads/wongs/a store. Put streams up. Do your own content. Stop trying to hold on to the notion that we can keep the close knit club we have historically been, because it's gone at this point (and I think you know it too spit)
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November 5th, 2011, 07:58 PM #11
Re: Mafia #3
If the dreamer is role-blocked, does he still dream?
NADota playpen members: Milkshake, NengLM, ironstove, Kanadian, MrSoada, xCom, qweasdzxcdot, insomHonestly, nadota has been overrun, or grown, or whatever you want to call it so it's no longer a little club, but a big fucking commercial/public site. Go 100% with it. Make money off ads/wongs/a store. Put streams up. Do your own content. Stop trying to hold on to the notion that we can keep the close knit club we have historically been, because it's gone at this point (and I think you know it too spit)
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November 5th, 2011, 09:12 PM #12
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November 5th, 2011, 11:15 PM #13Killing Spree
- Join Date
- Aug 2011
- Posts
- 167
- Wongs
- 40
Re: Mafia #3
looks fun. nice work spit
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November 6th, 2011, 01:07 AM #14
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November 6th, 2011, 01:20 AM #15
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November 6th, 2011, 09:05 AM #16
Re: Mafia #3
Yes
Originally Posted by Sleisel
[6/9/2013 6:28:11 PM] Artour: what are u referring to
[6/9/2013 6:28:23 PM] Grant: Knowing bone7 was playing
[6/9/2013 6:28:30 PM] Artour: lust was playing
[7:55:23 PM] Korok: you were speaking more french than stephano @ bdiz
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November 6th, 2011, 12:53 PM #17
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November 6th, 2011, 01:22 PM #18
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November 6th, 2011, 04:24 PM #19
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November 6th, 2011, 05:02 PM #20
Re: Mafia #3
so basically im taking this as there's no difference between a normal cop and an insane cop, since in conclusion, they both should get the same results ?
why bother to make an insane cop rofl













