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Thread: Mafia #2

  1. #1
    Administrator Spit-wad's Avatar
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    Mafia #2

    The winning team will earn 39 points, split evenly (points round up) between all team members (even those who die).

    If you have never played Mafia before, this link will help you learn the basics.
    The object is simple. If you are part of the town, you want to vote for who you think is a Mafia member during the day. If you are a Mafia member, you want to make sure you or your Mafia brothers don't die.

    Mafia have a chat room in which to communicate (and to do their voting at night). Each night the Mafia agree on who to kill, and which one of them will do the killing.

    Rules:
    1. Roles will be decided after sign-ups. Each role is random. I will assign roles by giving each person a number and using random.org to generate a number for every role. If you get a role you don't like, too bad.
    2. If you want to play, you must be active. This means a commitment of reading/replying to this thread at least once/day, but it will probably require more time than that.
    3. You may not collaborate with other players outside of this thread through PM, IRC, AIM, other forums threads, etc. This is on the honor system. The game is ruined if you cheat. Anyone who is found collaborating with other players will not only be banned from future Mafia games, but will also receive a permanent ban from the forums. Cheating is a waste of everyone's time.
    4. Day voting ends as soon as the required number of votes is met. Votes changed after this point will not be considered. Any Day round ends either when the required number of votes have been reached or when 48 hours have passed, whichever comes first. Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.
    5. All night actions are done simultaneously. This means that if a player is killed at night, his action will not be performed. The order of precedence (deals with conflicts such as Roleblocker blocking Killer who's killing Roleblocker) for this game is: Roleblocker > Jailkeeper > Tracker > Watcher > Cop > Doctor > Kill
    6. There is no talking at night, period. Dead people cannot talk, period. If you break these rules, you will be banned from the next mafia game.
    7. No screenshots allowed for any purpose.
    8. Mafia Members (and Masons, if applicable in this scenario) have chat rooms for a reason. They are meant to stay private. Do not post anything from your chat room, or pretend to post anything from your chat room.
    9. When voting to lynch a player, please type their name in bold so it's easier to differentiate official votes from normal discussion.
    10. Once the game starts, I will not answer questions that are asked in the game thread. If you ever have a question during the game, you can PM me to make sure you are not breaking any rules/understand how the game works. If I feel that my answer will be helpful to everyone playing (purely to understand the mechanics of the game, not to affect the outcome), I will then post it for everyone to see, so nobody will know who originally asked the question.

    Roles:
    1 Cop - Investigates one person each night to find out if they are guilty or innocent.
    1 Insane Cop - Investigates one person each night to find out if they are guilty or innocent. Investigations will reveal opposite.
    1 Gunsmith - Investigates one person each night to find out if they have a gun. Roles that hold guns are Mafia Members, Serial Killers, Cops, and Vigilantes.
    1 Sensor - Is told after each day how many Mafia members were on the lynching bandwagon.
    1 Dreamer - Has a dream every night, that tells the tale of 3 players. One of them is guilty. The Serial Killer does not appear in dreams.
    1 Doctor - Chooses one person at night to save. If this person would be killed they survive. Cannot save himself.
    1 Jailkeeper - Jails one target per night. That target is role-blocked, immune to all night actions, and cannot use a night ability. If the Jailor is killed his prisoner dies with him.
    1 Overeager Vigilante - Chooses one person to kill every night.
    1 Vengeful Townsperson - If this person gets lynched they may choose one person to kill immediately.
    1 Town Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
    1 Watcher - Watches one person every night. Will know who visited that person. Does not know the nature of the visits. Watchers are allowed to watch themselves.
    1 Tracker - Follows one person each night and sees who they visit. They will not know the nature of the visits.
    1 Mason Leader - Chooses one person to recruit to the Mason group. Mason members will be able to talk and know each others names. If he attempts to recruit Mafia or the Serial Killer, he will die. On night 0, 1 Townperson will be chosen at random to join the masons.

    3 Mafia Goons - Has no powers but may vote at night for who the mafia kills and who does the killing.
    1 Mafia Cop - Investigates one player each night and finds out their role.
    1 Mafia Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.

    3 Mafia Goons - Has no powers but may vote at night for who the mafia kills and who does the killing.
    1 Mafia Cop - Investigates one player each night and finds out their role.
    1 Mafia Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.

    1 Serial Killer - Kills one person per night. Their only goal is to be the last person alive. Comes up as innocent upon investigation to Sane Cop, guilty to Insane Cop.
    1 Persuader - Is Pro-Town unless the Mafia targets him for a kill. If the mafia try to kill him, he is instead converted to the Mafia.

    Players:
    1. DESTROLYS
    2. wtfDOTA
    3. enZy_
    4. c.sph
    5. asrmatt
    6. Kamikrazy
    7. KFC NIGGA
    8. liche
    9. Risk_Player
    10. DeadPresident
    11. tsUmuGi-
    12. MiGGy
    13. na_no
    14. Pczone
    15. deestylistic
    16. GranDGranT
    17. 1300
    18. darksheep-
    19. PAINTITGOLD
    20. WoT
    21. InPhInItY_
    22. nitestryker
    23. di.roy
    24. 2NE1.DARA
    25. MATRIM

    Results:
    Night 0 (Cops only): --
    Day 1: darksheep- the Watcher was lynched.
    Night 1: GrandGrant the Mafia Roleblocker was killed.
    Day 2: Kamikrazy the Mafia Goon has been lynched.
    Night 2: InPhInItY_ the Mafia Goon has been killed. enZy_ the Town Roleblocker was killed.
    Day 3: KFC NIGGA the Mafia Goon has been lynched.
    Night 3: di.roy the Dreamer has been killed. wtfDOTA the Tracker has been killed. MiGGy the Mason Cop has been killed.
    Day 4: MATRIM the Mafia Cop was lynched.
    Night 4: DeadPresident the Doctor has been killed. DESTROLYS the Mason Gunsmith has been killed.
    Day 5: na_no the Mafia Cop has been lynched.
    Night 5: Pczone the Mafia Goon was killed. There are rumors of a new Mafia Goon in town.
    Day 6: deestylistic the Serial Killer has been lynched.
    Night 6: WoT the Jailkeeper has been killed. asrmatt the Mafia Goon has been killed.
    Saving time. The Townspeople have won.

    Living Players:
    c.sph
    liche
    Risk_Player
    tsUmuGi-
    1300
    PAINTITGOLD
    nitestryker
    2NE1.DARA

  2. #2
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    Re: Mafia #2

    I'm still working on assigning roles. Take this time to read over the new scenario and ask questions. This one is quite a bit more complex than the first one, but I think you guys will be fine.

  3. #3
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    Re: Mafia #2

    Note: Fixed a mistake with the Serial Killer's role. He will come up as innocent to the sane cop. (and guilty to the insane cop)

  4. #4
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    Re: Mafia #2

    To clarify: Red and Blue Mafia are DIFFERENT TEAMS. There are essentially 4 teams fighting now, instead of just 2. Town, Red Mafia, Blue Mafia, and the Serial Killer. This means that Red Mafia can kill Blue Mafia, and vice versa.

  5. #5

    Re: Mafia #2

    {quote]1 Jailkeeper - Jails one target per night. That target is role-blocked, immune to all night actions, and cannot use a night ability. If the Jailor is killed his prisoner dies with him.[/quote]

    whoa double kill?

    Vengeful Townsperson - If this person gets lynched they may choose one person to kill immediately.
    LOL

    this scenario seems interesting

    how's 2 teams of mafia going to work though? do they have to kill off the other mafia group to win?

  6. #6
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    Re: Mafia #2

    Please note that the Mafia #2 and Mafia #3 games are slightly different, in addition to having a different number of players. Make sure you're following the correct game.

    Hint: The "Subscribe topic" button at the top of the thread might be very useful for Mafia games.

  7. #7
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    Re: Mafia #2

    Quote Originally Posted by tsUmuGi-
    how's 2 teams of mafia going to work though? do they have to kill off the other mafia group to win?
    The game ends when only 1 team remains. Mafia teams can most certainly kill each other.

  8. #8
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    Re: Mafia #2

    Everyone please note that I will be enforcing this rule: Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.

    If you miss a night action, I'll send you a warning. If you miss a second one, you will be banned from the next game.

  9. #9

    Re: Mafia #2

    1 Mason Leader - Chooses one person to recruit to the Mason group. Mason members will be able to talk and know each others names. If he attempts to recruit Mafia or the Serial Killer, he will die. On night 0, 1 Townperson will be chosen at random to join the masons.
    If the Mason Leader recruits someone do they lose their current role?

  10. #10
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    Re: Mafia #2

    Quote Originally Posted by Kamikrazy
    If the Mason Leader recruits someone do they lose their current role?
    No. The Masonry is just a chat room for Townspeople. Anyone added as a Mason Member gets access to the chat room, allowing them to talk with other townspeople (and know who else is town). They keep their same roles.

  11. #11
    I love Love LOVE NADOTA!!
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    Re: Mafia #2

    I hope im the vengeful towns person

  12. #12
    M-M-M-Monster Kill LiChE's Avatar
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    Re: Mafia #2

    oh man these roles look fun

  13. #13
    M-M-M-Monster Kill
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    Re: Mafia #2

    k time to get revenge, fu all!!
    08/27 23:33:45 Luppy: Matrim is the best youtd player I've ever played with.

    thx

  14. #14
    I love Love LOVE NADOTA!!
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    Re: Mafia #2

    this game has only the good players... aka me and dee.

    Mafia #3 is for faggots Thumbs up plz!!

  15. #15
    Holy Shit Risk's Avatar
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    Re: Mafia #2

    Hey lets all agree on lynching matrim first again hehehe

  16. #16
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    Re: Mafia #2

    The serial Killer should be immune at Night tbh...

    Should only be killed by lynching.

  17. #17
    Wicked Sick WoT's Avatar
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    Re: Mafia #2

    so to clarify on the mason thing, the mason leader chooses someone of his choice and then another townsperson is chosen randomly the first night. This will result in there being 3 masons only, correct?

    For the dreamer, what does "guilty" mean? That person killed someone that night?

    For the sensor, what exactly do you mean "mafia bandwagon? AKA 15 people vote to kill matrim again and the sensor will be told the next night *5* mafia voted to kill matrim or something to that effect?

  18. #18

    Re: Mafia #2

    "guilty" means being mafia or otherwise antagonistic to the town (i think)

    few questions:

    is serial killer immune at night?

    why is serial killer shown as innocent to the sane cop? shouldn't it be the other way around? unless this is working as a handicap for the serial killer since all other 24 people have to be dead in order for him/her to win

    i am assuming there are no limitations for how many shots, say, a vigilante has (a cap of how many people he can kill throughout the game), because if there are it's often wise not to send in a night action every night
    no animated sigs

  19. #19
    Holy Shit Risk's Avatar
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    Re: Mafia #2

    1 Persuader - Is Pro-Town unless the Mafia targets him for a kill. If the mafia try to kill him, he is instead converted to the Mafia.

    For this guy, will it tell us : Someone was persuated to change side

    Or something along those lines?

  20. #20
    Mega Kill
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    Re: Mafia #2

    Does the overeager vigilante have to kill someone each night?

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