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Thread: Mafia #2
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November 5th, 2011, 01:58 PM #1
Mafia #2
The winning team will earn 39 points, split evenly (points round up) between all team members (even those who die).
If you have never played Mafia before, this link will help you learn the basics.
The object is simple. If you are part of the town, you want to vote for who you think is a Mafia member during the day. If you are a Mafia member, you want to make sure you or your Mafia brothers don't die.
Mafia have a chat room in which to communicate (and to do their voting at night). Each night the Mafia agree on who to kill, and which one of them will do the killing.
Rules:
1. Roles will be decided after sign-ups. Each role is random. I will assign roles by giving each person a number and using random.org to generate a number for every role. If you get a role you don't like, too bad.
2. If you want to play, you must be active. This means a commitment of reading/replying to this thread at least once/day, but it will probably require more time than that.
3. You may not collaborate with other players outside of this thread through PM, IRC, AIM, other forums threads, etc. This is on the honor system. The game is ruined if you cheat. Anyone who is found collaborating with other players will not only be banned from future Mafia games, but will also receive a permanent ban from the forums. Cheating is a waste of everyone's time.
4. Day voting ends as soon as the required number of votes is met. Votes changed after this point will not be considered. Any Day round ends either when the required number of votes have been reached or when 48 hours have passed, whichever comes first. Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.
5. All night actions are done simultaneously. This means that if a player is killed at night, his action will not be performed. The order of precedence (deals with conflicts such as Roleblocker blocking Killer who's killing Roleblocker) for this game is: Roleblocker > Jailkeeper > Tracker > Watcher > Cop > Doctor > Kill
6. There is no talking at night, period. Dead people cannot talk, period. If you break these rules, you will be banned from the next mafia game.
7. No screenshots allowed for any purpose.
8. Mafia Members (and Masons, if applicable in this scenario) have chat rooms for a reason. They are meant to stay private. Do not post anything from your chat room, or pretend to post anything from your chat room.
9. When voting to lynch a player, please type their name in bold so it's easier to differentiate official votes from normal discussion.
10. Once the game starts, I will not answer questions that are asked in the game thread. If you ever have a question during the game, you can PM me to make sure you are not breaking any rules/understand how the game works. If I feel that my answer will be helpful to everyone playing (purely to understand the mechanics of the game, not to affect the outcome), I will then post it for everyone to see, so nobody will know who originally asked the question.
Roles:
1 Cop - Investigates one person each night to find out if they are guilty or innocent.
1 Insane Cop - Investigates one person each night to find out if they are guilty or innocent. Investigations will reveal opposite.
1 Gunsmith - Investigates one person each night to find out if they have a gun. Roles that hold guns are Mafia Members, Serial Killers, Cops, and Vigilantes.
1 Sensor - Is told after each day how many Mafia members were on the lynching bandwagon.
1 Dreamer - Has a dream every night, that tells the tale of 3 players. One of them is guilty. The Serial Killer does not appear in dreams.
1 Doctor - Chooses one person at night to save. If this person would be killed they survive. Cannot save himself.
1 Jailkeeper - Jails one target per night. That target is role-blocked, immune to all night actions, and cannot use a night ability. If the Jailor is killed his prisoner dies with him.
1 Overeager Vigilante - Chooses one person to kill every night.
1 Vengeful Townsperson - If this person gets lynched they may choose one person to kill immediately.
1 Town Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
1 Watcher - Watches one person every night. Will know who visited that person. Does not know the nature of the visits. Watchers are allowed to watch themselves.
1 Tracker - Follows one person each night and sees who they visit. They will not know the nature of the visits.
1 Mason Leader - Chooses one person to recruit to the Mason group. Mason members will be able to talk and know each others names. If he attempts to recruit Mafia or the Serial Killer, he will die. On night 0, 1 Townperson will be chosen at random to join the masons.
3 Mafia Goons - Has no powers but may vote at night for who the mafia kills and who does the killing.
1 Mafia Cop - Investigates one player each night and finds out their role.
1 Mafia Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
3 Mafia Goons - Has no powers but may vote at night for who the mafia kills and who does the killing.
1 Mafia Cop - Investigates one player each night and finds out their role.
1 Mafia Roleblocker - Chooses one person to block each night. Cannot block the same player 3 nights in a row.
1 Serial Killer - Kills one person per night. Their only goal is to be the last person alive. Comes up as innocent upon investigation to Sane Cop, guilty to Insane Cop.
1 Persuader - Is Pro-Town unless the Mafia targets him for a kill. If the mafia try to kill him, he is instead converted to the Mafia.
Players:
1. DESTROLYS
2. wtfDOTA
3. enZy_
4. c.sph
5. asrmatt
6. Kamikrazy
7. KFC NIGGA
8. liche
9. Risk_Player
10. DeadPresident
11. tsUmuGi-
12. MiGGy
13. na_no
14. Pczone
15. deestylistic
16. GranDGranT
17. 1300
18. darksheep-
19. PAINTITGOLD
20. WoT
21. InPhInItY_
22. nitestryker
23. di.roy
24. 2NE1.DARA
25. MATRIM
Results:
Night 0 (Cops only): --
Day 1: darksheep- the Watcher was lynched.
Night 1: GrandGrant the Mafia Roleblocker was killed.
Day 2: Kamikrazy the Mafia Goon has been lynched.
Night 2: InPhInItY_ the Mafia Goon has been killed. enZy_ the Town Roleblocker was killed.
Day 3: KFC NIGGA the Mafia Goon has been lynched.
Night 3: di.roy the Dreamer has been killed. wtfDOTA the Tracker has been killed. MiGGy the Mason Cop has been killed.
Day 4: MATRIM the Mafia Cop was lynched.
Night 4: DeadPresident the Doctor has been killed. DESTROLYS the Mason Gunsmith has been killed.
Day 5: na_no the Mafia Cop has been lynched.
Night 5: Pczone the Mafia Goon was killed. There are rumors of a new Mafia Goon in town.
Day 6: deestylistic the Serial Killer has been lynched.
Night 6: WoT the Jailkeeper has been killed. asrmatt the Mafia Goon has been killed.
Saving time. The Townspeople have won.
Living Players:
c.sph
liche
Risk_Player
tsUmuGi-
1300
PAINTITGOLD
nitestryker
2NE1.DARA
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November 5th, 2011, 02:01 PM #2
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November 5th, 2011, 02:09 PM #3
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November 5th, 2011, 02:23 PM #4
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November 5th, 2011, 02:26 PM #5
Re: Mafia #2
{quote]1 Jailkeeper - Jails one target per night. That target is role-blocked, immune to all night actions, and cannot use a night ability. If the Jailor is killed his prisoner dies with him.[/quote]
whoa double kill?
LOLVengeful Townsperson - If this person gets lynched they may choose one person to kill immediately.
this scenario seems interesting
how's 2 teams of mafia going to work though? do they have to kill off the other mafia group to win?
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November 5th, 2011, 02:26 PM #6
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November 5th, 2011, 02:27 PM #7
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November 5th, 2011, 02:30 PM #8
Re: Mafia #2
Everyone please note that I will be enforcing this rule: Night rounds end either once all applicable power roles have reported in or when 24 hours have passed, whichever comes first. If you are a power role and do not submit your night action before the night round ends, you will be banned from the next game.
If you miss a night action, I'll send you a warning. If you miss a second one, you will be banned from the next game.
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November 5th, 2011, 03:29 PM #9
Re: Mafia #2
If the Mason Leader recruits someone do they lose their current role?1 Mason Leader - Chooses one person to recruit to the Mason group. Mason members will be able to talk and know each others names. If he attempts to recruit Mafia or the Serial Killer, he will die. On night 0, 1 Townperson will be chosen at random to join the masons.
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November 5th, 2011, 04:04 PM #10
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November 5th, 2011, 04:14 PM #11
Re: Mafia #2
I hope im the vengeful towns person
[6:18:33 PM] Grant: WWCD would get one
[6:18:41 PM] Kevin Dubuque: arteezy doin big things
[6:18:45 PM] Kevin Dubuque: better remember where he came from
[6:18:50 PM] Allan: LOL
[6:18:52 PM] Grant: LMAO
[6:19:09 PM] Kevin Dubuque: for real tho hes clueless
[6:19:13 PM] Kevin Dubuque: so he fits on a team with EE
[6:19:19 PM] Grant: Jesus
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November 5th, 2011, 04:18 PM #12
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November 5th, 2011, 04:59 PM #13M-M-M-Monster Kill
- Join Date
- Feb 2010
- Posts
- 2,419
- Steam ID
- matrimlol
- Wongs
- 100
Re: Mafia #2
k time to get revenge, fu all!!
08/27 23:33:45 Luppy: Matrim is the best youtd player I've ever played with.
thx
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November 5th, 2011, 05:17 PM #14
Re: Mafia #2
this game has only the good players... aka me and dee.
Mafia #3 is for faggots Thumbs up plz!![6:18:33 PM] Grant: WWCD would get one
[6:18:41 PM] Kevin Dubuque: arteezy doin big things
[6:18:45 PM] Kevin Dubuque: better remember where he came from
[6:18:50 PM] Allan: LOL
[6:18:52 PM] Grant: LMAO
[6:19:09 PM] Kevin Dubuque: for real tho hes clueless
[6:19:13 PM] Kevin Dubuque: so he fits on a team with EE
[6:19:19 PM] Grant: Jesus
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November 5th, 2011, 05:21 PM #15
Re: Mafia #2
Hey lets all agree on lynching matrim first again hehehe
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November 5th, 2011, 05:33 PM #16
Re: Mafia #2
The serial Killer should be immune at Night tbh...
Should only be killed by lynching.[6:18:33 PM] Grant: WWCD would get one
[6:18:41 PM] Kevin Dubuque: arteezy doin big things
[6:18:45 PM] Kevin Dubuque: better remember where he came from
[6:18:50 PM] Allan: LOL
[6:18:52 PM] Grant: LMAO
[6:19:09 PM] Kevin Dubuque: for real tho hes clueless
[6:19:13 PM] Kevin Dubuque: so he fits on a team with EE
[6:19:19 PM] Grant: Jesus
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November 5th, 2011, 06:46 PM #17
Re: Mafia #2
so to clarify on the mason thing, the mason leader chooses someone of his choice and then another townsperson is chosen randomly the first night. This will result in there being 3 masons only, correct?
For the dreamer, what does "guilty" mean? That person killed someone that night?
For the sensor, what exactly do you mean "mafia bandwagon? AKA 15 people vote to kill matrim again and the sensor will be told the next night *5* mafia voted to kill matrim or something to that effect?
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November 5th, 2011, 07:05 PM #18
Re: Mafia #2
"guilty" means being mafia or otherwise antagonistic to the town (i think)
few questions:
is serial killer immune at night?
why is serial killer shown as innocent to the sane cop? shouldn't it be the other way around? unless this is working as a handicap for the serial killer since all other 24 people have to be dead in order for him/her to win
i am assuming there are no limitations for how many shots, say, a vigilante has (a cap of how many people he can kill throughout the game), because if there are it's often wise not to send in a night action every nightno animated sigs
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November 5th, 2011, 07:10 PM #19
Re: Mafia #2
1 Persuader - Is Pro-Town unless the Mafia targets him for a kill. If the mafia try to kill him, he is instead converted to the Mafia.
For this guy, will it tell us : Someone was persuated to change side
Or something along those lines?
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November 5th, 2011, 07:27 PM #20Mega Kill
- Join Date
- Dec 2009
- Posts
- 532
- Steam ID
- deadprez519
- Wongs
- 0
Re: Mafia #2
Does the overeager vigilante have to kill someone each night?











